Initial Orders

Accessed via the Initial Orders button in the Ship Editor or Wing Editor.

Sets the AI orders the ship or wing follows at mission start. Orders are evaluated in priority order and can be overridden at runtime by events or SEXPs.

Order properties

FieldDescription
OrderThe AI order to issue (attack, guard, ignore, etc.).
TargetThe ship, wing, or other object the order applies to. Not all orders require a target.
Target subsystemLimits the order to a specific subsystem on the target. Only available for orders that support subsystem targeting.
BayThe dock bay to use. Only available for orders that involve docking or launching.
PriorityDetermines which order takes precedence when multiple orders are active. Range is 1–200. Orders with a priority above 89 may outrank orders issued by the player during play.