/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGPARTICLE_EXPLOSIONEFFECT
#define OSGPARTICLE_EXPLOSIONEFFECT

#include <osgParticle/ParticleEffect>

namespace osgParticle
{

    class OSGPARTICLE_EXPORT ExplosionEffect : public ParticleEffect
    {
    public:
    
        ExplosionEffect();
        
        ExplosionEffect(const ExplosionEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);

        META_Node(osgParticle,ExplosionEffect);
        
        virtual void setDefaults();
    
        virtual void buildEffect();

    protected:

    };
}

#endif
